Wednesday, April 18, 2007

Online Features for PS3

PlayStation Network Platform (PSNP). Sony will encourage publishers to integrate online capabilities across different games, but third-party publishers will be able to run their own servers as well.
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Currently Xbox Live does not allow free Silver membership users to participate in online multiplayer games; that content is restricted to paying Gold members. While it is still uncertain of the specific types of PS3 online memberships, Sony says that free memberships will allow users to play multiplayer games to some capacity.
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Technically speaking, Sony's PSNP service will mimic many Xbox Live features including matchmaking, rankings, scoreboards, content download, friends, voice and video chat, and instant messaging. There will also be in-game shops, premium content downloads, and a soon-to-be announced micropayment system.
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PSNP already looks to be head-and-shoulders above the PS2 online infrastructure, and if it really does launch with all the features, will be a strong Xbox Live competitor.

Nintendo Wii....The Next Step

Wii sounds like “we,” which emphasises this console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
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Every year, video gaming has become an exclusive experience. The complexities of some of the newest games have separated those who used to play games with their entire families. Wii changes all that. Nintendo has created the most inviting, inclusive video game system to date. Thanks to its unique controller, anyone of any age or skill level can pick up and play games on the Wii console.
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Over time, gaming has become overwhelming to people. The Wii console returns gaming to simpler times while featuring game development at the same time. The unique Wii Remote gives parents and grandparents a chance to play games with their children. It gives gamers and traditional non-gamers a chance to share the same experiences in this new generation of gaming. The Wii will also allow kids to be more active during gameplay thanks to the controller design.

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The Wii console makes you feel less like a player and more like you're in the game. Frenzied sword battles are no longer confined to pushing a button. With Wii's unique Wii Remote controller, Nintendo puts you in the middle of the action. Forget about pushing a button to start a golf backswing. Wii lets you swing the club, and no need to push a button to swing a sword, actually swing the sword.http://money.cnn.com/2006/12/08/technology/personaltech/ps3sales/index.htm?postversion=2006120810

Second Life...... Issues and Criticisms

Because Second Life is under constant development, and is an open environment that can be used by almost anyone with broadband internet access, Second Life has encountered a number of challenges. These range from the technical budgeting of server resources and moral pornography to the legal position of the Linden Dollar, Linden Lab lawsuit.
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Prior to June 6, 2006, all Residents were required to verify their identities by providing Linden Lab with a valid credit card or PayPal account number, or by responding to a cell phone SMS text message. (Residents providing information were not charged if their account type cost nothing to create.) After that date, it became possible to create an account with only an e-mail address; even standard verification methods such as e-mail reply verification are not used. Access to Teen Second Life still requires credit card details. Linden Lab has the ability to ban Residents from Second Life based on a hardware hash of their local PC, preventing them from returning with other accounts.

PS3.....The Next Online Generation

Sony Computer Entertainment Inc. (SCEI) has announced the first-of-its-kind 3D online user community service for the Playstation 3 computer entertainment system. The service, known as 'Home', will enable users to create their own avatar and explore a real-time virtual community much like the Second Life world.
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Home is a real-time online 3D, networked community available on the Playstation Network. It allows PS3 users to interact, communicate, join online games, shop, share private content and even build and show off their own personal spaces to others in real time. Home will be available as a free download from the Playstation Store and will launch directly from XMB (XrossMediaBar) on PS3.
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With an avatar uniquely customized according to each user's preference, users can explore the 3D community that is Home, a sleek, modern environment featuring spacious common areas; custom spaces dedicated to specific games; and personal apartments. Each user is assigned an apartment in Home where they can invite others to join them as they show off their own style in an area they can personalize themselves with furniture, art and other items, even a different view from their windows. They can also show their personal video, pictures and other digital media content found on their PS3 hard drives in their apartments. Very rich interactive communication with others is achieved through built in text, audio and video chat, along with emotional animations for each character.
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Sharing continues in the 'Hall of Fame', where users can display new 3D trophies that will be unlocked through in-game milestones for the games they own as well viewing the trophies of other users across the Playstation Network and for other games they've yet to purchase.

Second Life.....An Overview

Overview
Developers: Linden Lab
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Second life is an internet based virtual world which came to international attention via mainstream news media in late 2006 and early 2007. It is a downloadable client program that enables its users, called "residents", to interact with each other through motional avatars providing an advanced level of a social network service. "Residents" are able to explore, meet other Residents, socialise, participate in individual and group activities, create and trade items in the virtual world.
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Second Life also features economy and real estate with its own currency referred to as "Linden Dollars, L$". Even the exhange rate fluctuates, as from February 2007 it has been quite stable at around L$ 270 to one US Dollar allowing residents to exchange US$ or other real world currencies for L$. The world also includes communication and transport, creation ( producing in game objects etc) and copyright, businesses and organisations and education.

Monday, April 16, 2007

Feedback on research #1

A solid start - however much more needed... keep going

New Technology of PS3

Sony PS3 - Cost: £425
The PS3 is the hi-tech successor to the world's most popular gaming machine, the PlayStation 2, which has sold more than 110m units around the world since being launched in 2000.
The new machine includes an advanced Cell processor, which Sony claimed would make it superior to anything else available in the console world, as well as a Blu-ray high definition disc drive which the company hopes will become the successor to the popular DVD format.
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PLAYSTATION®3 (PS3) computer entertainment system combines state-of-the-art technologies featuring Cell, a processor jointly developed by IBM, Sony Group and Toshiba Corporation, graphics processor (RSX) co-developed by NVIDIA Corporation and SCEI, and XDR memory developed by Rambus Inc. It also adopts BD-ROM (Blu-ray Disc ROM) with maximum storage capacity of 54 GB (dual layer), enabling delivery of entertainment content in full high-definition (HD) quality, under a secure environment made possiblethrough the most advanced copyright protection technology. To match the accelerating convergence of digital consumer electronics and computer technology, PS3 supports high quality display in resolution of 1080p (the highest resolution within the HD standard), which is far superior to 720p/1080i
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In games, not only will movement of characters and objects be far more refined and realistic, but landscapes and virtual worlds can also be rendered in real-time, thereby elevating the freedom of graphics expression to levels not experienced in the past. Gamers will literally be able to dive into the realistic world seen in large screen movies and experience the excitement in real-time.
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With the delivery of Cell based development tools that has already begun, development of game titles as well as tools and middleware are in progress. Through collaboration with world’s leading tools and middleware companies, SCEI will offer full support to new content creation by providing developers with extensive tools and libraries that will bring out the power of the Cell processor and enable efficient software development.
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